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The skills competition will be held in the format of four teams event made up of players from four divisions. Six competitions will be held, which will include both team and individual competitions.

FASTEST SKATER

Two players from each team will test their speed, facing off against an opponent in a two-skater race.

The race track for the head-to-head matchups is the border of the rink, split in half lengthways. Each skater will be timed to determine the winner. If a race ends in a tie, each of the teams will be awarded one point.

The skater with the fastest time in the head-to-head matchups will skate a full lap of the outside border of the rink in the direction of his choosing, in an attempt to break Enver Lisin’s record (12,450 seconds). If at the completion of the main event, two skaters are tied for the fastest overall time, both skaters will undertake another full lap of the rink in an attempt to break the record.

Possible points to gain: 6

There will be 4 matchups.

The winner of each matchup scores one point.

The team with the fastest skater scores one bonus point.

If the fastest skater is successful in breaking Enver Lisin’s record of 12,450 seconds, an additional bonus point will be awarded to the team.

SAVE STREAK

Four goalkeepers and all players participate.

Goalies compete to make the most consecutive saves. Each goalie will face an opposing division team and will face a minimum of nine scoring attempts. Each attempt is officiated in accordance with KHL shootout rules and begins on the referee’s whistle. Players from each team will shoot in numerical order, lowest to highest, with the captain shooting last.

A goalie’s round cannot end with a save – if the division captain’s (the last player) shot is saved, the goalie will continue to face shooters until a goal is scored. If the goalie makes a save on the division captain’s shot, the sequence will return to the beginning.

The goalie with the highest number of consecutive saves will be the winner of the competition. If there is a tie, the goalie with the highest number of total saves made during his round will be crowned the winner.

Possible points to gain: 2

The winning goalie scores one point for their team.

A special jury will choose the most creative attempt, which will result in an additional bonus point for the team.

SKILLS CHALLENGE RELAY

This timed relay event involves seven skaters and one goaltender from each team. It consists of four relays and five technical challenges:

One-Timers: 3 shooters and 1 passer per team

Passing: 1 passer per team

Puck Control: 1 skater per team

Stick-handling: 1 skater per team

Goalie Goals: 1 goaltender per team

Each skill must be completed before moving onto the next challenge, with the exception of Goalie Goals, which will have a maximum of 30 seconds allocated to it. The goal is to finish all five challenges faster than the opponents.

There will be two heats (four relays in total).

Possible points to gain: 3

The team with the fastest overall time in each heat scores one point.

The team with the fastest overall time scores one bonus point.

HARDEST SHOT

Two shooters from each of the four teams will attempt to hit the hardest slap shot, in a series of head-to-head matchups.

Each player will attempt two shots, with the teams alternating after each player. One puck will be placed 8 meters from the center of the net. Each shot will be calculated in kilometers per hour (km/h), with the highest speed of their two shots being recorded.Possible points to gain: 6

The winner of each of the four matchups will score one point.

The team with the player who has the hardest shot scores one bonus point.

If a player breaks Alexandr Ryazantsev’s record of 183,87 km/h, they will score one bonus point for their team.

SHOOTING ACCURACY (SNIPER)

Two players from each of the four teams will take part.

This is a timed event where a shooter is positioned 7 meters from the goal line and shoots pucks at four LED targets located in the net. On the referee’s whistle, one of the four LED targets will randomly light up for three seconds and the player will attempt to hit the lit target.

Targets that are hit will be taken out of the random sequencing. If the target is not hit within three seconds the next target will be lit. The clock stops when the player has successfully hit all four targets. The player that hits all four targets in the fastest time will win the heat.

If there is a tie for the fastest time, the tied players will compete again to determine the winner.

Possible points to gain: 5

The winner of each of the four matchups gets one point.

The team whose player knocks out all the targets the fastest from across all of the heats will receive one bonus point.

HOCKEY BIATHLON

Five players from each team participate in each matchup.

Two players from two teams will start at the same time from the end line on two separate tracks. After covering the track, the player passes onto the next participant. The winning team is the one whose final skater returns to the initial position first.

The track consists of five sections:

First – skating with a puck around a face-off circle (one circle)

Second – hockey slalom with a puck

Third – stick work with a puck

Fourth – “Biathlon targets” – the player has five pucks, including the one which they arrive with, to shoot at targets from within a face-off circle. For every target missed, the player has to skate the same number of circles around the face-off circle

Fifth – speed section back to starting point

Possible points to gain: 3

The winning team from each of the four matchups will score one point.

The team with the fastest overall time scores one bonus point.

* If several teams will have the same number of points based on the results of all six contests, the winner will be the team that had the best time following the results of the sixth competition.

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